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Janod Checkers Carrousel
  • Janod Checkers Carrousel
  • Janod Checkers Carrousel
  • Janod Checkers Carrousel
  • Janod Checkers Carrousel
  • Janod Checkers Carrousel
  • Janod Checkers Carrousel

Janod Checkers Carrousel

zł72.00
Janod Checkers Carrousel

Janod Checkers Carrousel

zł72.00
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The Checkers French brand JANOD is wonderful fun for two people - both children and adults. The kit includes boards with a robust cardboard and wooden pieces: 40 pieces - 20 pink and 20 blue. The task is to "breaking" all the pieces of the opponent. The player, who will do it first.

The game is practicing strategic thinking and abstract, develops concentration, teaches patience, independence in decision-making, games, fair play, it is also a great workout memory.

It's wonderful entertainment for the whole family. The game was designed in France. It is packed in a box aesthetic. Ideally suited for a gift.

Games excite the imagination, strategic thinking and planning.

Janod since 1970 consistently develops toys that are synonymous with innovation, the French design and the highest quality. Unique Janod toys are created from wood and other materials of excellent and above all the children's dreams! Janod - JUST PLAY

Category:
game series: Carrousel
index: J02746
manufacturer: Janod
age: 6-12 years
number of items: 40 + 1 game board pieces < br /> material: cardboard, wood
design: France
product dimensions: Plate 28 x 28 cm
weight: 0.4 kg
packaging dimensions: 15.8 x 4 , 5 x 25 cm
safety and quality: EN71-1 EN71-2, EN71-3 REACH

INSTRUCTIONS

code: J02746

AGE: 6-12
PLAYERS 2
ELEMENTS 1 + cardboard board 40 of wood pieces
playing time: 30 minutes

PREPARING FOR GAME
distribution of boards on the table. Players choose one color of pawns. Everyone has their 20. You should set them symmetrically on the board, the dark green fields in the first four rows from the shore. The first player who has the pink pawns.


GAME RULES Each player performs one movement in its queue. Pawns moves forward diagonally, which means that all the time they move exclusively after dark fields. When the player's pawn is located directly next to the pawn of the opponent, which is free for golf, can jump over him and take care of that field, and "dense" in this way must remove the opponent's piece from the board. "Disprove" can be forward and backward. You can also "knock down" a few divisions at a time, as long as each of them is located a free field.
Each situation to "break" should be used. Otherwise, a rule of "lost opportunity", regardless of whether the player has not noticed, whether intentionally missed. The player loses his pawn, the opponent performs a move.
pawn, which reaches the last row on the side of the enemy, becomes King - chips on one of the pieces that have been previously compacted. The king can move diagonally both forward and backward, with any number of fields and any number of pieces disprove an opponent at a time, if there are crop fields behind them.

OBJECTIVE OF GAMES

The aim of the game is to capture or prevents movement of the enemy pawns. The player, who will do it first.

href="https://solutionbc.sharefile.com/d-s1eb401482ba4f908" LINK instructions / rules of the game

Have fun!

www.janod.pl

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