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Janod Carrousel Chess
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Chess French brand JANOD is wonderful fun for two people - both children and adults. The kit includes boards with a robust cardboard and wooden elements of 32 chess pieces - 16 yellow and 16 blue. In each kit is located the king, queen, two clowns (gonce), two horses (Knights), two towers and 8 circus tents (pawns). The task is to block the opponent's king, that is, to bring about a situation known as a checkmate. The player, who will do it first.
The game of chess educates memory, the ability to abstract and logical thinking, develops spatial imagination and ability to concentrate, and thereby affects the development of the intellect, increases mental activity stimulates the creative abilities of the child.
The game was designed in France. It is packed in a box aesthetic. Ideally suited for a gift.
Games excite the imagination, strategic thinking and planning. It's wonderful entertainment for the whole family.
Janod since 1970 consistently develops toys that are synonymous with innovation, the French design and the highest quality. Unique Janod toys are created from wood and other materials of excellent and above all the children's dreams! Janod - JUST PLAY
Category:
game series: Carrousel
index: J02745
manufacturer: Janod
age: 6-12 years
number of items: 32 + 1 game board pieces < br /> material: cardboard, wood
design: France
product dimensions: Plate 28 x 28 cm
weight: 0.6 kg
packaging dimensions: 5.5 x 25 x 25 cm
safety and quality: EN71-1 EN71-2, EN71-3 REACH
OPERATING COMPANY CODE: J02745
AGE: 6-12 years
NUMBER OF PLAYERS: 2
ELEMENTS: 1 cardboard game board + 32 wooden pawns
TIME GAME: 45 minutes
PREPARING FOR GAME
distribution of boards so that, in the lower right corner of the box were bright pink. Players choose one color of figures. Everyone has their 16. You should set them symmetrically on the board, according to the attached model. He begins the player who has the yellow pawns.
GAME RULES Each player performs one movement in its queue. Playing chess requires behold and observe many rules, including concerning special ways of moving around the board by the various figures. In addition:
None of the pieces can not stand on the square occupied already by another pawn of the same color.
pawns in one color but can stand on the fields occupied by the opponent's pieces. Then the opponent's piece is "beaten" and removed from the board.
Pawns can not jump over each other, regardless of whether they are of the same color or not (except Knight, here: Horse).
All the pawns can "disprove" pawns opponents as much as they move (except Divisions here: circus Tabernacles).
The movements Tower
Tower moves forward and sideways in a straight line, any number of free slots.
movements Gonca:
messenger (here: clown) moves diagonally, any number of free fields.
Queen of movements:
Queen's most powerful Chessman, which can combine movements Tower and Gonca, and therefore navigate in any direction and on any number of fields.
movements of the King
King moves in any direction, like the Queen, but solely one field. The king, however, can not be moved to the positions in which would be threatened "breakage". The situation in which you find yourself in such a position is called. "check". Then, a potential attack on it has to be immediately repelled, e.g.,. By "capturing" the vertical which threatens it, placing another division between the king and a pawn or repositioning the same King. If it is impossible to perform none of these movements, there is the so-called. "Checkmate" and the game ends.
Kings opponents can not stand on adjacent fields.
Knight Moves:
Jumper (here: Kon) has a special way of movement - goes two squares forward and one to the side. As the only may skip over the other pawns.
movements Divisions: Divisions
(here: Tents) move exclusively one square forward, but opponents pawns can disprove exclusively diagonally. At the first movement from the initial position can - optionally - move two squares. Division is the only Chessman can not move backward.
Each Division, which reaches the last row on the board can be promoted to another figure (except King). Usually it is "mined" Queen of the second, but it can also become a Tower, a runner or Skoczek.
OBJECTIVE OF GAMES
The aim of the game is to prevent the safe movement of the enemy King, which is creating a situation known as "checkmate". The player, who will do it first.
href="https://solutionbc.sharefile.com/d-s123b7dd2a854bffb" LINK instructions / rules of the game
Have fun!
www.janod.pl
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