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Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates
  • Janod crazy strategy game pirates

Janod crazy strategy game pirates

zł89.00
Janod crazy strategy game pirates

Janod crazy strategy game pirates

zł89.00
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The strategy game crazy pirates French brand JANOD is wonderful fun for two to four people - both children and adults. The kit includes boards with a robust cardboard and wooden elements: 4 pirates, sea monsters, and 4 treasure chests. Players assume the role of a pirate (choice are 4 wooden figures), try to steal the treasure chests and monsters that attack opponents, obstructing the task. They must fight many battles, avoid monsters hiding places and learn how to use marine vortices to your advantage. The player who was the first to reach the treasure to your island.

This game is practicing strategic thinking and concentration.

The game was designed in France. It is packed in a box aesthetic. Ideally suited for a gift.

Games excite the imagination, strategic thinking and planning. It's wonderful entertainment for the whole family.

Janod since 1970 consistently develops toys that are synonymous with innovation, the French design and the highest quality. Unique Janod toys are created from wood and other materials of excellent and above all the children's dreams! Janod - JUST PLAY

: Category:
index: J02740
manufacturer: Janod
age: 6-12 years
number of items 1 chips chart + 4 + 9 + 2 pieces cubes
material: cardboard, wood
design: France
product dimensions: Plate 33 x 33 cm
product weight: 0.61 kg
packaging dimensions: 25 x 5.5 x 25 cm
safety and quality: EN71-1 EN71-2, EN71-3 REACH

INSTRUCTIONS

code: J02740

AGE: 6-12
PLAYERS 2-4
ELEMENTS 1 + 4 of carton board chips + 9 + 2 pieces of wooden cube
playing time: 30 minutes


OBJECT OF THE GAME The aim of the game is to reach the treasure back to his island. The player who succeed - wins.

PREPARING FOR GAME
distribution of boards on the table. Each player chooses a pirate and a monster, which will move around the board. Place each pirate on the island, every monster in its lair, and treasure chests on Treasure Island. Each player rolls two dice - the one who throws the biggest sum mesh - the game starts. Pawns they part from point to point.

RULES
In its turn, a player throws two dice. The ribs on one of them, determine the number of squares that moves his pirate, and on the other - a sea monster. Color cubes does not matter - in each line of a new player decides which one assigns to the pawn.
The player moves his pirate monster and the appropriate number of fields.

Option for 4 players:

The Game-Players pirates set off on a treasure hunt at Treasure Island. You can get there by yourself or capturing treasure, following another pirate who was taken there earlier and has already treasure. The aim of the game is back on his treasure island. Pirate must, however, get to it, throwing the corresponding number on the dice mesh. If you throw them too much, they must circulate around so long, and he succeeds.
Important: To get the treasure is not exactly need to unload on the island. The pirate can take it, even if only "passes" the island, which is located on one of the boxes directly from the neighboring island and move further on the number rolled mesh.
If one pirate mimics or passes a field in which is located another pirate, nothing happens.
If one loads the pirate on the field, which is located on the pirate who has treasure chests, comes to the battle (details below).
If mimics a monster on the field, which is located on the pirate, also comes to the battle .


Monster Battle of pirate attacks
first player throws dice, which bring down the monster on the field with a pirate. Then the cube takes pirate. He wins the one who rolls a greater number of meshes.
If you win pirate monster returns to its hiding place, and the player who defeated him, taking a chip with the image of this monster. If this monster has already lost before the start and one does not have a chip, dies and is removed from the board (the player who defeated him, taking his pawn as a monster trophy).
When all the monsters are dead, in subsequent movements of the players already cast only one cube.
If you win a duel monster, pirate must go back on his island, and the monster is on the field.
In case of a tie, the players roll the dice again.
Monster pirate attacks, which is the treasure chests:
Pirate If you win, everything proceeds as above.
If you win monster treasure returns to Treasure Island and the monster to his hiding place. Pirate nothing happens.
Pirate pirate attacks, which is the treasure chests:
Players roll the dice as before.
pirate who wins, takes the treasure and moves further on the board with a number of fields, corresponding to the number thrown by yourself mesh.


movements pawns move along the line of white. Pawns, which moves one player, your player can not step in the same movement (can not go their footsteps). Pirates can not go through hiding monsters and monsters may not enter the pirate island, Treasure Island and other monsters hiding. Pirates can not pass next to the monsters. Must stop for a field, on which stands the monster and fight.
On the banks of the board there are four whirlpools. The pirate can use them to jump on one of the other three sides of the board. Monsters can not use the vortexes, but they can pass through it in and stop them. If the field of the "vortex" is a monster "wir" then remains "inactive".

Option for 2 players:
Players are playing pirates of the islands, located diagonally from each other and the two monsters.
rest is the same.

Option 3 player:
done without a pirate and a monster without whose hideout is located closest to him. The rest remains the same.

href="https://solutionbc.sharefile.com/d-sf2e9cf645ae4f7f8" LINK instructions / rules of the game

Have fun!

www.janod.pl

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